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Convenient Questing (Feature Type) permalink

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Description

Convenient Questing is a convention of Adventure Games and RPGs. Your next destination will be the closest area that you haven't been able to get to before. This trope makes sense: it is counterproductive to send players through areas with high level monsters. Similarly, putting the Sword of Plot Advancement or Infinity Minus/Plus One Sword in the town next door kills the game. Long travel times [...] [tvtropes.org]